top of page
Progression Spreadsheet
This spreadsheet was the final one used for conceptualizing and tracking the state of Bo Peep's various ability upgrades. You can even see old abilities which were depreciated either for being not what we wanted, or simply not being worth implementing.
The spreadsheet tracked the name, description, and implementation status of the ability. Additionally, passive abilities had 3 different amounts that I thought of tuning them at, which I tracked via highlighting which value was ultimately used in game.
Character Dialogue Spreadsheet
This spreadsheet was used both to draft and to store the dialogue for all of the game's Skull NPCs; since dialogue was in scriptable objects, it could be directly copy-pasted from this document into the relevant scriptable object in-engine to "patch" any dialogue changes.
To keep everything in check, the spreadsheet also tracked which skulls were up to date, and which skulls had changes that still needed to be copied over.
The names, a personality trait, and both the names of the skull objects and the individual scriptable objects assigned to them were also tracked here, so anyone could quickly see which skull is saying what, and where it can be found in build. Overall, it was a fairly useful tool for keeping track of everything, and allowed other team members to suggest edits or point out errors that needed to be fixed without having to open up the entire game.
bottom of page